Listeners

Listeners, also known as "event listeners", are an essential part of script development. In the context of Minecraft and other game development environments, listeners are used to detect and respond to specific events that occur in the game. Here's an example:

import("org.bukkit.event.player.PlayerJoinEvent");

function build(build) {
    build.registerListener(PlayerJoinEvent, function (event) {
        var player = event.getPlayer();

        API.message(player, "Welcome to the server!");
    });
}

Import Statement: The import("org.bukkit.event.player.PlayerJoinEvent"); statement is used to import the "PlayerJoinEvent" class from the "org.bukkit.event.player" package. This event class is triggered when a player joins the server.

Registering a Listener: In the build function, you use build.registerListener(PlayerJoinEvent, function (event) {...}); to register a listener for the "PlayerJoinEvent". This means that your script will listen for this specific event and execute the provided function when the event occurs.

Listener Function: The (event) {...} function is the listener function that will be executed when a player joins the server. It receives the event object as its parameter, allowing you to access event information. In this case, it retrieves the player who joined using event.getPlayer() and stores it in the player variable.

Using the Listener: Within the listener function, you can use the player variable to interact with the player who joined. In this example, you use API.message(player, "Welcome to the server!"); to send a welcome message to the joining player using the API.message method.

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