Commands
Commands allow you to execute specific actions in response to user input. Here's an example of how to create them step by step:
function build(build) {
build.registerCommand(CommandInfo.builder()
.name("command")
.aliases(["c", "cmd"])
.description("Simple example command in MCJS")
.permission("commands.command")
.target(CommandTarget.ALL)
.async(false)
.build(), function (context) {
API.message(context.getSender(), "&aHello World!");
return true;
});
}Explanation of the code:
Registering and Creating a Command:
build.registerCommand(CommandInfo.builder()...You use the registerCommand method to register a new command. CommandInfo.builder() creates a command information object.
Command Configuration:
.name("command")
.aliases(["c", "cmd"])
.description("Simple example command in MCJS")
.permission("commands.command")
.target(CommandTarget.ALL)
.async(false).name("command"): Sets the command name as "command"..aliases(["c", "cmd"]): Assigns aliases to the command, in this case, "c" and "cmd"..description("Simple example command in MCJS"): Provides a description for the command..permission("commands.command"): Defines the permission required to execute the command..target(CommandTarget.ALL): Specifies the command target (ALL, PLAYER, or CONSOLE)..async(false): Indicates whether the command runs asynchronously or not. In this case, it is set to false, meaning it is synchronous.
Command Function:
function (context) {
API.message(context.getSender(), "&aHello World!");
return true;
}This is the function that will be executed when the command is invoked. In this example, it uses the API.message function to send a message to the command sender with the content "Hello World!". The function returns true to indicate that the command was executed successfully.
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